Monday, September 28, 2026

STELLARLANDS 3 Review

 STELLARLANDS #3

SALVAGE

Colour 44 pages

Wild North Comics 2026

Writer: Max Ferrada  Artist: Ben Worrell  Colourist: Wilson Go  Letterer: Katrina Roets Scientific Consultant: Dr. Alex Pietrow

Also available as a Trade including issue 1 &2 with concept art and creator stories.

Despite having swapped publishers, STELLARLANDS has continued and has kept its core creative team intact, led by creator/writer: Max Ferrada and artist Ben Worrell,  who have been driving this (eventually) eight-part series. Like the two previous issues, STELLARLANDS 3 has kept the same strict style, format, colour palette and narrative flow. It is reminiscent of the works created by Alan Moore and Jacen Burrows in the Providence & Necronomicon series.
It is hoped this will remain for the entire run because, to me, this is one of the best adult Sci-Fi comic series around and it’s not even halfway through.

Despite being an eight-part series, each issue is a complete story on its own with hints and nods towards other issues. The sentence “To be continued” does not appear in the last panel of these books.

Stellarlands is a masterclass in world building and adult storytelling. Set in a universe where space travel is a necessity and politics are in constant motion as different worlds and races figure out their allegiances and futures. Wars seem to be ongoing, with sides changing and amalgamating as a new player enters the “game”. It is also a place where preternaturals exist. Not quite superheroes, but useful tools to achieve ends. The most important thing about these “preters" is that they are human, with human frailties and feelings.  These “frailties” are major character traits in the first two issues, Inheritance & Asylum. Another is time. Which brings us to issue 3.

The comic opens on the space station ENOVOLD. It holds three museums' worth of artworks, as well as housing military and Bio-Engineering labs. After an enemy attack, it is decided that scuttling the station would be the most affirmative action. Guess which part of its holdings doesn’t get the highest priority?

The comic revolves ona paintings that is housed in one of those museums’ collections.

Told over centuries, the story bounces backwards and forwards in time. From the creation of the painting, its subject and its particular role and place in time and space to different people. The painting is not particularly important to everyones story, but its existence still affects those around it.

The preter Bryse is the daughter of another powerful preter CARGO JANE and has the ability to manipulate spatial properties. In other words can put a lot of stuff in a small package. Think the TARDIS.

Being a child, she becomes bored and, whilst playing over and over in her mind “who decides art?”, she makes a discovery and a decision that no one her age should ever have to make.

But this is just part of a larger tale. I found myself reading this comic several times and finding new clues every time.

The Love of Art & the Art of Love seem to be the themes here, though the meaning is twisted in context to give a different singular meaning. Both have manipulative connotations.

This is a complicated story, and I cannot stress enough that this is not a kiddies comic. With little to no sex or violence, it is a good read for a mature brain.

While lacking the action and emotional punch of the first two issues, SALVAGE is a fine standalone comic that adds to the building blocks that will finish the story of STELLARLANDS.



STELLARLANDS 3 Review

  STELLARLANDS #3 SALVAGE Colour 44 pages Wild North Comics 2026 Writer: Max Ferrada   Artist: Ben Worrell   Colourist: Wilson Go   ...